Bush 522 Game Jam Overview

WIP Here I’ll connect all posts related to my Bush 522 Game Jam project. I should be ready by 31 Oct 2025. Posts Godot Flight Mechanics Links Bush 522 Game Jam

October 21, 2025

Godot Flight Mechanics

Introduction This is part of a series of posts about my Bush 522 Game jam project. The root post is here. The version of the engine is Godot 4.5. There are 3 main ways to implement flight mechanics for a game that I can think of: Simplify all interacting forces and apply them at a single point. Model the propeller, body and wing surfaces separately and apply forces locally. A hybrid approach, where some forces are simplified, and others are more detailed. In this post, I’ll mainly focus on the first approach, which is what I used for Bush 522. My goal is good gameplay, so I don’t care about realistic modelling, I only care about how it feels to fly. Towards the end of this post, I’ll go over some potential improvements of my simplified model, using a more hybrid approach. ...

October 21, 2025

Making a pilot mission pack for GTA SA

Introduction At the end of a yet another 100% run of GTA SA, I was finishing up with the Brown Streak train side missions. While I was thinking about how boring they are, my mind wandered into the big plane parked in the LV airport garage. How cool could an airliner pilot mission be! As I started aimlessly flying around in the game, brainstorming and thinking of various scenarios, I came up with something even better. I could make a mission chain using all of the planes in the game that never appear in vanilla missions. It could be themed around commercial flying and be similar to trucking. ...

September 28, 2025