Bush 522 Game Jam Overview
WIP Here I’ll connect all posts related to my Bush 522 Game Jam project. I should be ready by 31 Oct 2025. Posts Godot Flight Mechanics Links Bush 522 Game Jam
WIP Here I’ll connect all posts related to my Bush 522 Game Jam project. I should be ready by 31 Oct 2025. Posts Godot Flight Mechanics Links Bush 522 Game Jam
Introduction This is part of a series of posts about my Bush 522 Game jam project. The root post is here. The version of the engine is Godot 4.5. There are 3 main ways to implement flight mechanics for a game that I can think of: Simplify all interacting forces and apply them at a single point. Model the propeller, body and wing surfaces separately and apply forces locally. A hybrid approach, where some forces are simplified, and others are more detailed. In this post, I’ll mainly focus on the first approach, which is what I used for Bush 522. My goal is good gameplay, so I don’t care about realistic modelling, I only care about how it feels to fly. Towards the end of this post, I’ll go over some potential improvements of my simplified model, using a more hybrid approach. ...
Introduction At the end of a yet another 100% run of GTA SA, I was finishing up with the Brown Streak train side missions. While I was thinking about how boring they are, my mind wandered into the big plane parked in the LV airport garage. How cool could an airliner pilot mission be! As I started aimlessly flying around in the game, brainstorming and thinking of various scenarios, I came up with something even better. I could make a mission chain using all of the planes in the game that never appear in vanilla missions. It could be themed around commercial flying and be similar to trucking. ...